Tokyo Ghoul Break the Chains Tier List — A Player's Deep Dive (2025 Edition)
Yo fellow investigators and ghouls — if you're playing Tokyo Ghoul: Break the Chains (TG: BtC), you know just how brutal and chaotic the battlefield can get. One wrong move and your squad gets shredded. That’s why having a solid idea of who stands out — which characters are the heavy hitters, which are solid support, and which are just “nice-to-have but expendable” — makes a huge difference.

Introduction
So I sat down, dug into current community consensus, official updates, and my own grind history — and whipped up this tier list and guide for TG: BtC as of late 2025. I’ll walk you through how I rank characters (my “methodology”), break down the top picks per role and attribute, and give you tips for building a squad that can survive late-game PvE, PvP, or just regular missions.
A. Game Overview: Turn-Based Tactical RPG
Break the Chains is a turn-based card/strategy RPG based on the dark world of Tokyo Ghoul. Characters (ghouls, CCG investigators, etc.) each bring unique attributes and skills to your team. Your success depends heavily on which characters you recruit, how you combine their abilities, and how well you build your team.
B. Character Importance in Battle Outcomes
Because the game is heavily character-driven, selecting the right roster can often mean the difference between rolling through content or wiping repeatedly. Strong characters can carry you through tough content, while weaker ones may only do serviceable jobs — or worse, drag your team down.
C. Tier List Purpose and Methodology
This tier list reflects:
Raw combat performance (damage output, utility, survivability)
Meta relevance in 2025 (how the character fares in current PvE, PvP and end-game content)
Versatility (usefulness across different team compositions and game modes)
Accessibility (how friendly the character is for f2p or low-investment players)
Tiers go: S (Top-tier powerhouses) → A (Strong alternatives / situational power) → B (Niche or early-game / filler options) → lower tiers mostly for very niche or outdated picks.
D. Attribute System & Why It Matters
In TG: BtC, characters are broadly categorized by attributes like Strength, Speed, Skill, or Intelligence — which influences how they deal damage, how they perform in certain roles (burst DPS, sustained DPS, support, etc.), and how they synergize with other units. Knowing a character's attribute helps you predict their role and optimal use.
E. 2025 Meta Update — Where We Stand Now
With recent updates, buffs, and some balance patches (after the 2023-2024 launch shakeups), a handful of characters have clearly pulled ahead. Meanwhile, older or poorly designed units fall behind. This article reflects the meta as of December 2025 — so if you revisit this in the future, remember meta always shifts.
I. Tier Classification System Explained
S Tier – Powerhouse Characters
These are your go-to units. They shine in almost any team setup, perform strongly even with less-than-perfect gear, and often define end-game team comps.
High damage output or strong supportive abilities
Great survivability or utility
Flexible — work in multiple team compositions and game modes
A Tier – Strong Alternatives
These are also solid picks. They may need a bit more investment (gear, synergy), or perform best in specific team contexts — but they still bring real value.
B Tier – Niche & Early-Game Options
Better for budget squads, early game, or niche strategies. They rarely carry end-game content alone — but in the right setup, or when you lack top-tier picks, they can be useful placeholders.
Lower tiers (C, D) — for characters that are now outclassed unless heavily invested — are mostly not recommended unless you’re just collecting or experimenting.
II. S-Tier Characters: The Heavy Hitters & Must-Haves
According to the community-driven data (tier lists from trusted guides) and current 2025 meta, the following are widely considered top-tier units.
Kisho Arima (Lightning God) – Speed / Slice-Damage Monster
Known for massive burst damage, often ignoring block/chance defenses. Crit-heavy builds turn him into a one-turn sweep machine.
Great for both PvE (boss fights, tough stages) and PvP (burst vs bulky enemies).
Ken Kaneki (Awaken) – Speed / Weak-Damage & Sustain DPS
Ideal for sustained fights thanks to strong Weak-damage stacking. On longer battles, his damage scales ridiculously well.
On top of that — many builds rely on his lifesteal or sustain capabilities, which makes him forgiving for risky fights.
Uta (Mask Eater) – Speed / Utility & Buff Support
Not always top in raw DPS, but his utility — buffs, team-wide enhancements — makes him a go-to support. Especially useful if you want to maximize output of your main DPS.
Uta’s flexibility means he works well in many team comps, even with minimal investment — great for midgame or transitional teams.
Kohtaro Amon (Twinblades of Justice) – Strength / Blade-Damage & Crit Focus
High single-target and finisher potential. Works best in crit-focused, high-risk/high-reward builds.
Strong against enemies with high HP — you trade some utility for big hits.
Toka Kirishima (Blazewing) – Strength / Balanced DPS & Flexible Playstyle
Reliable damage with reasonable utility even in mixed teams. A solid pick if you don’t have the highest-tier units but still want a strong offense.
Why these guys dominate: They combine high damage or valuable buffs with survivability or flexibility. They’re meta-proof — good across many modes: PvE, PvP, late-game raids, event content.
III. A-Tier Characters: Useful Picks – Worth Considering
These aren’t quite S-tier, but they bring value under the right setup. Great for mid-game, budget squads, or niche roles.
Yukinori Shinohara (Arata Proto) — “Skill” attribute: versatile, good utility spells, sometimes offers crowd-control or debuffs that make fights easier If used smart.
Shu Tsukiyama (Gourmet) — Solid Strength-type DPS or support depending on build; more situational but useful when you lack S-tier units.
Other mid-tier SSRs / characters — Often they fill in specific roles or niche needs: crowd-control, debuffing, supplementary damage, or support.
When you pick A-tier: if you don’t have S-tier units; if you want to build a side-team; or if you’re on a tighter resource budget (materials, currency, etc.).
IV. B-Tier & Lower-Tier – When to Use Them (or Not)
These are mostly “filler” units — early game helps, but they typically fall off late game comparison.
Useful if you’re still building up roster strength or are free-to-play with limited pulls.
May perform okay in early-to-mid game content but often get outclassed in late-game, especially PvP or high-difficulty content.
Can be good for experimentation, fun build variety, or if you like the character regardless of meta.
But if you aim for end-game, leaderboard, or competitive PvP — rely more on S/A tier picks.
V. Character Attributes & Damage / Role Breakdown
Understanding the attribute and damage-type system helps you build smarter.
Speed attribute: typically burst-oriented characters (like Arima, Kaneki, Uta) — great for quick kills or burst phases.
Strength attribute: heavier DPS / finisher builds (like Amon, Toka) — rely on crit, penetration, single-target or sustained damage.
Skill / Utility attribute: support, debuff, or hybrid roles (like Shinohara, some mid-tier units).
Damage mechanics: Slice damage (block-ignoring, high burst), Weak or Bleed-type damage (sustained over time), Crit/Blade-based damage (crit-heavy builds), utility/damage buff stacking via support skills.
Matching attribute + damage type + team role helps you avoid mismatches (like using a slow damage-over-time unit when you need burst).
VI. Team Building Fundamentals — How to Build a Balanced Roster
From my experience (and many players I’ve seen), the most efficient team composition approach:
2–3 DPS units (main damage) — one burst (Speed), one sustained (Strength or hybrid)
1 Support / Buff / Utility unit — helps amplify DPS or provide necessary buffs/debuffs
1 Flex / Backup / Utility filler — useful for debuffs, crowd-control, healing or special mechanics
Optional Tank/Survivability unit — useful if you’re doing hard content or PvP
Example team comps:
Burst-heavy team: Arima (burst DPS) + Kaneki (sustain DPS) + Uta (support) + backup A-tier + flex filler
Balanced sustain team: Amon (blade DPS) + Toka (balanced DPS) + Shinohara (utility) + filler + backup crowd-control
The key: mix burst + sustain + utility. Relying on just power or just buffs rarely works long term.
VII. Meta & Game Mode Considerations
TG: BtC isn’t only about raw damage — different modes demand different approaches.
PvE / Story Campaign / Events — balanced team often works well; utility and sustain matter as much as burst.
Boss Battles / Raid-type content — ideal for Burst + Sustained DPS + Utility teams (to handle high HP, phases, mechanics).
PvP / Arena — requires high DPS, burst ability, good team synergy and often survivability. S-tier characters shine here.
Early / Mid progression — A/B tier units can carry you until you get better pulls; perfect time to experiment, save resources, and build towards meta comps.
VIII. Reroll, Free-to-Play & Investment Strategy
Because TG: BtC is gacha-based, I’ve learned these from my own rerolls and from community gripes / wins:
Target S-tier picks on reroll: if you get something like Arima or Kaneki early — that’s a massive head start.
Budget your upgrades: don’t dump all resources into a so-so unit just because you’ve got scraps — wait for reliable picks.
Use mid-tier units smartly while building your roster — they’ll do fine for early/mid-game content.
Focus on synergy over top-tier chasing — a well-built A-tier team can outperform poorly built S-tier teams.
IX. Tier List — Full Snapshot (2025 Meta)
| Tier | Notable Characters / Use Cases |
|---|---|
| S | Arima (burst DPS), Kaneki (sustain DPS), Uta (support/utility), Amon (blade DPS), Toka (balanced DPS) |
| A | Shinohara (utility), Tsukiyama (mid-tier DPS / support), other solid SSRs — good for flexible comps |
| B | Mid/low SSRs or early-game friendly units — fine for early/mid game, budget or filler squads |
| Lower (C/D) | Rarely used unless for collection, fun, or very specific niche setups — not recommended for competitive content |
This aligns with several community-driven tier lists and guides published recently (mid-2025) by trusted outlets.
X. My Personal Tips & Final Thoughts (From a Player Who’s Been There)
Don’t chase every new banner — wait till you see what meta settles around; sometimes newer ≠ stronger.
Balance your team over chasing one OP unit — having a full, balanced roster often beats having one overpowered carry.
Use A/B tier units smartly — they’re great for saving resources and experimenting without high risk.
Plan upgrades / resource spending — don’t just pour everything into one character; spread out smartly if you’re F2P or semi-casual.
Have fun — tier lists help, but the best part of TG: BtC is playing with (or as) characters you like. Personal preference goes a long way.
If you asked me today: for a new account — aim for Arima or Kaneki first (burst or sustain DPS), grab Uta for team utility, and use mid-tier A units as placeholders until you build a full team. Once you’ve got that core — you’ll be in a solid spot for a long while.
If you want — I can build a full 5-man “meta starter team” for TG: Break the Chains (with minimal resources) based on 2025 meta — might help if you’re starting fresh or rerolling. You want me to draft that for you now?