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Ragnarok Labyrinth NFT — A Player’s Hands-On Deep Dive Guide

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Hey fellow gamer, I’ve jumped deep into Ragnarok Labyrinth NFT and I’m here to walk you through everything you’ll want to know—from installation, choosing your class, grinding, to the play-to-earn mechanics and more. I’ll be talking in the first person (“I”, “we”) because this is coming from a player’s viewpoint. If you want a real, raw walkthrough and some tips I picked up, you’re in for it.

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I. Introduction to Ragnarok Labyrinth NFT

A. Overview of the game and features

Ragnarok Labyrinth NFT is a title that uses the beloved Ragnarök Online IP (yes, the classic) and then layers in web3/NFT mechanics, dungeon-crawling labyrinth gameplay, and auto-play features. +2Medium+2 You explore maze-style dungeons, defeat monsters (some that feel nostalgic), collect gear, and yes, there are NFTs and blockchain tokens tied into the experience.

The gist: enjoy an RPG with familiar themes, but also the ability to earn in the crypto/NFT sense. On top of that, you get mechanics like labyrinth dungeons, auto-play (so it’s not pure manual grind), guilds, PvP & raids.

B. Play-to-earn blockchain game mechanics

One of the big unique aspects here: this isn’t just “look like a web3 game” — there are real token mechanics. The game features ONBUFF / Labyrinth Points mechanisms (players farm in-game and then link to wallet, swap tokens) via the ONBUFF INNO platform.  Essentially: you play, you earn, you can potentially cash out (depending on region and token liquidity).

But a caveat: as you play you’ll see it’s not just about turning off brain and earning money. There’s strategy, progression, build-up, gear, and the blockchain side adds layers.

C. Global release and availability

The game launched in South-East Asia initially (via Gravity Game Link, Indonesian branch etc.) and the blockchain version came around Sept 2022.  Available on Android (and mobile regionally), and via emulator/PC you can also play.

One thing: region issues may apply. If you’re outside SEA you might need to watch for local availability or restrictions.

D. Gravity Games connection overview

This game comes from Gravity (the folks behind Ragnarok Online) via the Gravity Game Link brand. So you’re getting a longtime IP, which helps in trust and brand familiarity.  That means if you’ve played Ragnarok before, you’ll feel some of the vibe: job classes, monsters, labyrinth environments.

E. Community and player base information

There is a community building around the game: Reddit threads, Play-to-Earn trackers, social media accounts for “Ragnarok Labyrinth NFT”. For example the X (Twitter) handle “@rolabyrinthnft” is live.  As a player you’d benefit by joining guilds, chatting with others, and staying in the loop for code drops or token info.

II. Getting Started and Beginner Guide

A. Game installation and account setup

Here’s how I kicked off:

  1. I downloaded the game via the Android store (or the apk if region restricted). The version reviewed: 66.2442.2 on Android.

  2. Created an account (linking to Gravity/ONBUFF ID depending on region).

  3. Completed the tutorial, which shows basic dungeon play, labyrinth mechanics, auto-play features.

  4. I ensured I set up my wallet (if going the Web3 side) via ONBUFF INNO platform, because I wanted to link my in-game account to the wallet early.

B. Initial tutorial and basic mechanics

The tutorial covers: auto-running through labyrinth dungeons, defeating monsters, collecting loot, linking your wallet if you’re in P2E mode. Since the game has auto-play, you mostly gear up and optimize rather than micro-control every hit (though there are manual mechanics for bosses).

C. First-time player tips and tricks

From my experience:

  • Link your wallet early if you plan on earning. Waiting may make things more complex.

  • Pick a class you enjoy (see next section) — you’ll spend many hours with it.

  • Don’t ignore gear/upgrades. Because auto-play helps you farm, gear becomes the bottleneck.

  • Join a guild as soon as possible so you benefit from guild bonuses, help, social side.

  • Watch token/earn mechanics but don’t assume “easy money”. There’s value, but you’ll still need time and investment.

D. Starter guide and early progression

Early game – I focused on: finishing story chapters / labyrinth floors to unlock more features, getting basic equipment, understanding job advancement, and equipping cards or gear that improves my main stats. Because the game has auto features, your “time spent” is important: the more you optimize your character, the more you benefit from idle hours.

E. New player resource allocation

Resources you’ll use early: gear materials, cards, enhancement stones, tokens or “Labyrinth Points”. My advice: Don’t dump everything into one gear piece right away unless you’re sure you’ll keep the class/build. Also save some resources if you plan to switch class or job later.

III. Class Selection and Job System

A. Swordsman class guide and overview

The Swordsman class (in Ragnarok tradition) is your melee DPS/versatile tank combo. I picked it first because I liked close combat. You’ll roam labyrinths, slash through monsters, and as you advance you can specialize. For new players this class is friendly.

B. Archer class mechanics and abilities

If you prefer ranged damage, kiting monsters and attacking from afar, Archer is your pick. In labyrinth dungeons you’ll often appreciate being safer. But you’ll need to manage mobility and gear for damage output.

C. Magician class specialization

Magician is your spell-caster: AOE, crowd control, big damage numbers but maybe less defence. If you like big numbers and flashy skills this is fun. But early game survival may be a little harder than Swordsman.

D. Thief class playstyle

Thief is agile, high mobility, stealth or burst mechanics. In labyrinth floors you can exploit paths, avoid big monsters, but you may depend more on gear and skills to stay alive in tougher floors.

E. Class comparison and selection guide

Which class to pick? Here’s how I thought about it:

  • Want easy survival and straightforward play → Swordsman.

  • Like ranged, safe play → Archer.

  • Enjoy spells and high numbers → Magician.

  • Love agility, challenge and high skill ceiling → Thief.

My advice: pick the class you like. Because you’ll spend hours with it. Also check job advancement paths (we’ll get into next section) to see where each class goes.

IV. Job Advancement and Progression

A. First job advancement guide

After you level up a bit and clear certain chapters/labyrinth floors, you’ll unlock first job advancement for your class (e.g., Knight for Swordsman, Wizard for Magician). This gives you new skills and better stats.

B. Second job advancement path

Further on you’ll get second job (or “specialization”) which significantly changes your playstyle: for example Swordsman could become Paladin or Berserker depending on path. The game uses traditional Ragnarok naming.

C. Knight job mechanics

If you choose the Knight path (from Swordsman), you get more defensive skills, maybe tank support, strong single-target and survival heavy. Good for players who want to stay in front line.

D. Wizard job specialization

From Magician path turning into Wizard gives enhanced spells, area damage, maybe elemental specializations. The gear and cards you collect should support magic attack, cooldown reduction, etc.

E. Paladin class guide

If you go Paladin from Swordsman/Knight path, you get hybrid skills: decent damage plus support/defense. For team play (guilds/raids) Paladin becomes quite viable.

In short: job progression is important. Don’t ignore advancement requirements (level, quest/chapter clear, gear). It pays to plan ahead: if you like a job path later, invest now in gear/cards that will still matter.

V. Advanced Job Classes

A. Assassin class overview

Assassin path (from Thief) gives high burst DPS, stealth mechanics, maybe critical hits. If you’re confident in gear and build, this path can dominate PvP or late dungeons. But early game might be harder.

B. Guillotine Cross guide

In Ragnarok tradition, the Guillotine Cross is an advanced job from Assassin. If this game mirrors that, expect high damage, maybe life-leech, difficult to gear well but high reward.

C. Job advancement requirements

Often you’ll need: reach certain level, clear chapter/missions, gear up to X, complete job quest. Make sure you meet these early or you’ll stall.

D. Class tier list ranking

From community discussion: beginner-friendly classes are Swordsman → Knight/Paladin, mid tier are Archer, Magician, high skill ceiling: Thief/Assassin/Guillotine. If you want to optimize early, start with more stable class.

E. Best class for beginners

I picked Swordsman/Knight for that reason. You’ll survive more easily, gear less punishing early. Then you can experiment with other classes later once you know systems.

VI. Combat Systems and Mechanics

A. Combat system overview

Combat in Ragnarok Labyrinth NFT is turn + auto-play friendly. You’ll enter labyrinth floors, monsters spawn, you fight, loot. Auto mode helps you grind. But for tougher floors/bosses you’ll want manual involvement: skill timing, burst skills, card activation.

B. Battle mechanics explained

Key mechanics: attribute advantage (classic Ragnarok – water, fire, wind elements maybe), gear cards, enhancement, labyrinth traps/mazes. Also there’s “Sharevice” share-character mechanic (players share characters with other users) according to listing.

C. Skill guide and skill learning

Each class/job has skill tree (we’ll get to next section). Early on I focused on upgrading my core damage skill, cooldown reduction, and a survival skill (shield or heal) depending on job.

D. Passive ability system

You’ll have passive stats: crit chance, crit damage, defence bonus, speed, auto-attack enhancements. Gear/cards contribute. Reviewing your passives frequently helps sharpen your build.

E. Active skill mechanics

Active skills: triggered skills that often have cooldowns. In labyrinth boss floors, you’ll often activate ultimate skills at right moment (boss vulnerable). Knowing when to use active vs let auto handle is key.

VII. Skills and Abilities

A. Skill tree overview

Your character has a skill tree per job advancement: you unlock skill points each level/job advancement. I recommend first investing in one “damage skill” then survival/utility.

B. Skill progression guide

For example: Level 1–20: unlock basic skills. Level 20–40: unlock intermediate. After job advancement: unlock advanced skills (ultimate, job-specific). I focused on getting one ultimate ready early because it helps clear harder floors.

C. Special ability guide

Special abilities (like “Burst Mode”, “Labyrinth Escape”, or “Sharevice” features) may unlock later. Keep one eye on them because they often unlock major quality-of-life or power boosts.

D. Ultimate ability usage

In difficult content (MVP bosses, high labyrinth floors) using the ultimate at right moment makes a big difference. I waited until monster’s shield broken, then triggered ultimate. If you trigger too early you may lose damage window.

E. Cooldown management

In auto mode you’ll still have cooldowns. I disabled auto in some boss runs to manage skill usage manually: wait for buff, then skill, then ultimate. Gear/cards that reduce cooldown help a lot.

VIII. Character Development

A. Stat distribution guide

Stats to focus vary by class/job:

  • DPS: Attack/Hit/CritDamage

  • Tank/Paladin: Defence/HP/Block

  • Archer/Magician: Attack/Speed/Crit or Magic Attack/Element Bonus
    I recommend checking your class’s main stat and investing gear/cards accordingly.

B. Leveling guide and progression

Leveling in labyrinth floors: early chapters can be cleared quickly using auto. But once you hit mid-game, you’ll face floors with traps, higher monster density. I switched to manual for these. Use XP/loot boosts if available.

C. Fast leveling strategies

  • Use auto-play when you sleep or away

  • Participate in daily quests/events

  • Clear labyrinth floors you can confidently handle for maximum XP

  • Use consumables (XP boosters) if you have them

  • Join guild to get buffs

D. Experience farming methods

Some labyrinth floors have high spawn density or MVP monsters – these are great XP spots. Also ensure you gear up so you can clear them quickly (time = XP gained).

E. Level progression path

My roadmap: Start → get comfortable with class/mechanics → reach first job advancement → start gearing up and clearing higher floors → join guild events/raids → aim for advanced jobs/classes and top-tier gear.

IX. Equipment and Gear System

A. Equipment guide overview

Gear is crucial. From early game you’ll find weapons, armour, accessories. Each piece has rarity, enhancement levels, cards embedded, maybe set bonuses. I started upgrading weapon first because DPS often bottleneck is damage output.

B. Gear progression path

Start with common gear → rare gear drops from labyrinth floors → craft or buy epic gear → upgrade/enhance to max. Also embedding cards (more on next) greatly boosts power.

C. Item farming guide

Some gear only drops in specific labyrinth dungeons, or from MVP monsters, or from guild raid loot. I earmarked 1-2 farming spots I could clear efficiently to farm gear.

D. Card system mechanics

In Ragnarok tradition there’s a “card system” (insert card into gear for bonus stats). This game lists card upgrade/refinement as part of mechanics.  I collected cards from loot and auctions, and decided which card to slot based on my build (damage vs defence).

E. Enhancement and refinement

Refinement/upgrading gear increases stats. I prioritized upgrading weapon and top armour piece. As you go higher you’ll need rare materials (which cost time). Don’t spread enhancement too thin across everything early. Focus on your “main” gear.

X. Crafting and Item Systems

A. Crafting system guide

You’ll craft gear or items using resources found in labyrinth or via events. Materials vary by dungeon level. I used crafting when I couldn’t find drop gear easily.

B. Material farming strategies

Materials for crafting come from mobs, chests, or special floors. Use auto-play for easier floors, but for rare material floors manually clear for optimal loot.

C. Resource gathering guide

Beyond combat drops you’ll gather resources: coins, crafting stones, refinement gems. Keep inventory clean so you can pick up materials without hitting cap.

D. Item rarity system

Gear rarity: Common → Rare → Epic → Legendary (maybe). Rarer gear yields bigger stat boosts. Identify what rarity your class/job needs.

E. Item synthesis mechanics

Sometimes you can combine lower items to craft higher tier gear. I held on to mid‐tier materials so I could “sacrifice” them toward a synthesis later. It took patience but paid off.


So there you go—a full player’s walkthrough of Ragnarok Labyrinth NFT. We covered the overview, how to get started, picking your class, job progression, combat mechanics, gear systems, crafting—the whole package. If you stick with this roadmap you’ll avoid the common traps and set yourself up well.

My final advice: Treat the blockchain/earn part as a bonus, not your main goal. Focus first on building a strong play foundation (class, gear, build). Once you’re comfortable, then leverage the P2E mechanics (“earn while you play”). Because when you can enjoy the game and earn, that’s when it all clicks.

Now open the labyrinth, defeat the monsters of Ragnarok, grab your NFTs, level your class, build your gear—and have a blast! May your loot be legendary, your jobs powerful, and your earnings meaningful. See you in the labyrinth!


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